Projects

Digital health for a whole and healthy society
Year: 2024 - 2028
The overall goal of the project is to increase the number of healthy life years of the population. Currently, Estonia has recorded one of the lowest number of healthy life years at birth in the EU. To achieve this goal, three closely related areas of digital health are researched, developed and piloted. We use the standardized data exchange environment and digital data of the Estonian health information system (EHIS) to develop applications that increase the use of data collected by the person for health promotion, prevention and control of chronic conditions. Second, we focus on sensors and digital applications supported by artificial intelligence (AI) to allow a person to collect both biosignals and textual data in machine-readable form. With this, we speed up the detection of health risks and reduce the healthcare workload. Thirdly, we develop various AI methods by combining the data in EHIS and the Health Insurance Fund's database, as well as the data collected by the person.
Children’s Holistic Initiatives for Literacy and Digital-AI Inclusion
Year: 2026 - 2027
This project aims to foster children’s digital and AI literacy and promote their rights and safety in digital environments across the Western Balkans, with a particular focus on Albania and Bosnia and Herzegovina. Grounded in principles of inclusion, ethics, and empowerment, the initiative responds to the urgent need for structured, rights-based digital education that reaches all children—especially those from marginalized and underrepresented groups. The project will empower children aged 8–18 with the knowledge and critical thinking needed to navigate the digital world safely and ethically, introducing key concepts such as data privacy, algorithmic bias, and misinformation. Through a cascade Training-of-Trainers (ToT) model, over 250 educators will be equipped to deliver gender-sensitive, age-appropriate digital and AI education using an inclusive training curriculum and a co-designed Digital AI Literacy Toolkit. To ensure that children are not just passive recipients, the project will actively engage them as co-creators and campaigners, enabling them to lead awareness initiatives such as “My Digital Voice” and contribute to resource development. The approach will prioritize Universal Design for Learning (UDL) to close digital access gaps for girls, children with disabilities, rural youth, and those in institutional care. On the policy level, the project will drive change by producing a regional Policy Paper and organizing roundtables with ministries and digital stakeholders, advocating for the integration of children’s rights and ethical AI use into national education and child protection strategies. By combining local action with regional and EU-level dialogue, the project will build long-term capacities, promote cross-border collaboration, and contribute to a safer, fairer digital future for all children in the Western Balkans and beyond.
Didactic Technologies for IT Education
Year: 2025 - 2027
The aim of the project is to assess the partner universities' IT curricula from the point of view of industries' and digital services end-users' needs, and to develop and pilot additional modules by universities.
Digital Product Passports Enabling At-Scale and Real-Life Circular Economy Use Cases in electronics, textiles, tires and construction value chains
Year: 2024 - 2027
A Digital Product Passport (DPP) is a structured digital collection of product-related information, including data on sustainability and circularity performance. DPPs are an essential tool to support European policies towards the twin, Green and Digital, transitions. Built on the results of the CIRPASS project, CIRPASS-2 will support 13 pilot deployments of DPP-enabled circular use cases, across multiple complex value chains in the textiles, electronics, tires and construction sectors. DPP system interoperability will be demonstrated for all pilots and confirm viable cross-sectoral, large-scale deployment of the DPP in real-life settings. The DPP Information System deployed will be aligned to European harmonized standards and regulatory requirements. The project will assess the information understanding and satisfaction of consumers, end-users and authorities in using the DPP. The environmental, economic and policy impacts of the DPP, as well as its benefits and challenges for all stakeholders, will be assessed.
Gap analysis of Kenyan ICT Higher Education and labour market needs with comparative reflections on Nigeria and Armenia
Year: 2025 - 2026
Conducting a comparative study on ICT higher education offered by universities, the competencies of emerging ICT professionals, and the needs of the labor market, using Kenya, Nigeria, and Armenia as case studies. The study will be carried out within the framework of the international talent partnership project “Digital Explorer 2.”
Testing and validating a Robot Activity Coordinator to enhance the well-being of the elderly at the care homes
Year: 2024 - 2025
The RAC project, short for “Testing and validating a Robot Activity Coordinator to enhance the well-being of the elderly at care homes,” was to explore the potential use of a robot assistant in the daily operations of a care home. To achieve this, an application suitable needed to be adapted to enable the TEMI robot-assistant to move efficiently within the for Pihlakodu care home environment, communicate with residents, staff, and guests, and share information. During the project, usage scenarios for the robot as an activity coordinator were first tested through collaboration between Pihlakodu and TalTech IT College. Following this, the necessary application (RAC) was adapted to enable the robot to support activity coordinators in their work. A key focus of this demo project was the thorough testing and validation of the application and the robot in the day-to-day care work process at the Viimsi and Tabasalu care homes: the robots, named Pipi and Olle, moved around the care home sharing important information and daily news with residents, supported social interaction – especially for residents with limited mobility – through humour and games, and assisted guests with finding their way inside the facility. By using the robot in the role of activity coordinator, the project tested the potential of robotics and AI to address staff shortages in care homes – particularly in the care of elderly residents who, for various reasons, cannot participate in group activities and require a more personalized approach. It is important to emphasize that the goal of the robot as activity coordinator was not to replace the role of the human, but to help and enhance work processes. The primary objective of the RAC project is to elevate the quality of life for bedridden elderly residents in care homes. By introducing an AI enhanced robot application as an Activity Coordinator, the project aims to alleviate some of the workload of human care staff while enhancing the overall well-being and satisfaction of both the residents and staff. The success of the RAC demo project could prove to be a shift in implementing emerging technologies such as AI and robotics in elderly care, generating interest from other institutions in the healthcare and elderly care sectors, both in Estonia and abroad, where seeking solutions to improve healthcare and care services in the reality of ageing society.