HACKING A HACKATHON: INITIATING POSITIVE CHANGE IN DIGITAL EDUCATION THROUGH INTERNATIONAL EDTECH HACKATHONS
INNOVATIVE APPROACHES IN SECOND LANGUAGE LEARNING: EDUCATIONAL GAMES WITH SOCIAL ASSISTIVE ROBOT ASSISTANT
SOCIAL SERVICE ROBOTS IN ACADEMIC LIBRARY – FOR WHAT AND TO WHOM?
The Potential of Using Social Service Robots in the Healthcare Environment
Securing Self-aware Cyber-physical Systems Using Digital Twins
Exploring the power of telepresence: enhancing education through telepresence robots
KüberNööpnõel tulemused 2024
Kergprogrammeerimine on jõukohane kõigile
Designing Workplace Hybrid course
Curricula Updates Through Students’ Participation in International Competition
The Opinions of Basic School Students Regarding the Use of Telepresence Robots for Teaching and Learning
The Impact of a Transdisciplinary STEAM Teacher Training Course on the Integration of Robotics in Early Childhood Education
Enhancing University Visitor Satisfaction: A Human-Robot Interaction Study on the Design and Perception of a Guiding Robot Assistant
Exploring Challenges in Remote Communication: Comparing Teleconferencing Software and Telepresence Robots Usage in Higher Education